Carlos Gotay Resume (click here for downloadable PDF)


Phone: 254-245-7375


  • Keyframe animation and animation clean up

  • Awesome team player with excellent communication skills

  • Familiarity with rigging, skinning and character modeling

  • Willingness to help, learn and share knowledge


  • Autodesk Maya, Maya LT, animBot

  • Pixologic Zbrush, xNormal

  • Unreal Engine 4

  • Adobe Photoshop, After Effects


Contract Animator - Troll House Games - Apr. 2018 - September 2019

  • Create keyframe animations and clean up pre-existing animations for creature characters and NPCs for upcoming video game. Assist with rigging for environmental and organic assets.

  • Work with project lead, modeling, and programming teams for feedback on in-game animation and asset optimizations.

  • Support and communicate with teammates through weekly meetings to discuss narrative, scope, goals, new techniques, and improvements for production.

Animator, Rigger and Modeler - Global Game Jam- Jan. 2018

  • Successfully released transmission-based co-op with team of eight to create playable game within a 48 hour time frame using Unreal game engine.

  • Conducted animation, rigging and modeling of primary player character asset.

  • Communicated with teammates providing and receiving feedback, for implementation of game-ready assets.

Student Tutor- Art Institute of Austin - 2014 - 2015

  • Facilitate knowledge of 2D and 3D software through teaching fundamental and advanced techniques in animation, modeling, and graphic design.


Event Volunteer- Industry Giants 2017

  • Assist in the conference as a general crew member helping speakers and attendees


Rusty Animator - Mar. 2018 - Jun. 2018, Nov. 2018 - Feb. 2019 - Augmented Animator (Online mentorship program)

Art Institute of Austin- 2013-2015 - B.F.A. in Media Arts and Animation

Central Texas College- 2008-2013 - Associate’s of Fine Arts